High-quality,

bespoke audio

for your game.

Does your video game need sound? Musical melodies? Earth-shaking explosions? The pitter patter of heroic feet? No matter what flavour or size game project you’re working on, Supertonic provides an all-in-one audio solution.

When you work with us, we take care of everything in your game that makes a sound. That means music, effects, finding and directing voice talent, and audio-related programming are all part of the service. Full implementation into your project is also included in the Supertonic toolbox.

We’re especially passionate about interactive audio; building music that reacts to players and helps to create more immersive experiences. Thanks to our large and diverse pool of collaborators, Supertonic can easily handle game projects big and small, and we can bring a huge variety of vibes to the table. Get in touch with us today for a no obligation chat, and find out what our audio expertise can do for your game.

 
Sound Design
[Supertonic] has created expansive, atmospheric soundscapes that give the game world a grand size.
— Rani Tesiram (Zed Games, 4ZZZfm)
Logo of Four Triple-Zed's Zed Games show

Anything that makes a sound in your game, we can deal with it. We love every aspect of working with audio, and we’re passionate about making your game sound as good as it possibly can.

As a small, local company, Supertonic is always keen to collaborate with indie game developers to make their projects stand out. Let us handle your game’s audio and join you on your development journey.

WORK IN PROGRESS

Hello, our reels are undergoing a bit of a makeover!

You can view our old sound design reel on the right if you like, but it is a few years out of date. We’ll have some fresh reels soon, but in the meanwhile feel free to get in touch with us if you want some examples of our work!

 
Music
…each tune feels like it has been carefully crafted to draw out emotion from each situation or location.
— Eugene Sowah (The Mirror)
Logo of The Mirror newspaper

When it comes to music, we’re all about building strong themes and catchy melodies that will stick in players’ heads. Music can be the emotional centre of a game, and we can hit the right note with our experience in a range of different musical styles. We work with experienced composers from a variety of musical traditions — both in-house and external, through our network of collaborators.

Supertonic’s team composes, arranges, records, mixes and masters the tracks, and implements them into the game—all of it comes under our umbrella. Our particular specialty is designing music systems that can respond and react to the game and to the player.

WORK IN PROGRESS

Hello, our reels are undergoing a bit of a makeover!

You can view our old music reel here if you like, but it is a few years out of date. We’ll have some fresh reels soon, but in the meanwhile there’s one of Zander’s tracks from Windbound on the right, and feel free to get in touch with us if you want some examples of our work!

 
Implementation
Zander has an unrivalled passion for audio in games that translates directly into the quality of his work.
— Chris Conte (5 Lives Studios)
Logo of Five Lives Studios

We love creating and tinkering with adaptive music and sound systems. The right sounds evoking the right feelings and reactions can bring a gaming experience to life like no other medium.

We can build you an interactive sound system that suits the needs of your game and makes the end result entirely unique.

 
Network
…the game has some fantastic audio design, with some uniquely beautiful music”
— James Berich (Press Start)
Logo of Press Start

As part of our promise to take care of the audio creation and implementation experience for developers, we have a large pool of collaborators to draw from, with styles to suit all kinds of projects.

We’ll find the right voice actors, direct the recording sessions, and handle all of the technical post-work. When you work with Supertonic, you also get the benefits of our amazing network of very cool professionals spread across all areas of the audio field.

 
Specialised
…I’ve had the melody stuck in my head for 2 years now.
— Atticus McNaughton (Subtle Boom)
Logo of Subtle Boom

We’re all about collaboration, and we have all the technical skills required to support your project from one end of the audio experience to the other.

Beyond the actual creation of the sounds for the game, we’ll be there to help with implementation and testing. We’re invested in making sure the final product sounds just right, and making the journey as pleasant as possible.

 
 
Featured Project: Windbound

Windbound is a seafaring adventure from 5 Lives Studios. Trapped alone on an uncharted island, you need to explore, adapt and navigate the land—as well as the perilous seas—to stay alive.

You are Kara, a warrior shipwrecked by a fierce storm who finds herself washed up on an unfamiliar shore. With only the will and skill to survive, uncover the rich resources of the Forbidden Islands, and craft tools and weapons to hunt and defend yourself against this unknown world’s wild and fantastical creatures.

A vinyl record of the Windbound soundtrack

Supertonic’s Work on Windbound

Creating the incredible critters, tools, melodies, and ancient, mystical energies of Windbound's soundscape was a huge undertaking. Our unique, interactive music system assigned each creature a musical instrument which harmonised with all the others in the game. By listening carefully, players could identify the type of creature, track it, and learn its moods.

The vast majority of the sounds in Windbound were created from recordings made in-house, such as extracting the creak of a hunting bow from a wicker basket and a leather belt, the distress cry of a razorback piglet from Zander snorting into a bucket, and an appropriately anime-sounding critical hit from a kitchen knife and a smashing beer bottle.

 

We also crafted systems to make the birds in the trees have conversations, for the rain to know what kind of surface it was pattering on, and to tell thunder when to clap after a lightning strike. For a more detailed account of how the music system was put together and how the various sounds were achieved, check out Zander's 2020 GCAP talk [include hyperlink].

You can buy the Windbound OST on Bandcamp, listen to it on your preferred music streaming service, or even buy the vinyl record from Mana Wave Media.

Community
 

We care deeply about community and social issues, and we work hard to make sure that’s reflected in the way we work.

We’re a queer-led, neurodiverse team, and we’re actively involved in advocating for progress around diversity and queer representation.

 
 

Head over to the Our Team page to learn more about us, or the Community Involvement page to read about the work we do in mentoring, sharing our knowledge and resources, and advocating for audio and diverse voices in game audio.

 
Work With Us
 

Hit us up for a chat! We’re always looking to meet passionate game developers and new potential audio collaborators.

If you want help scoping your project’s audio needs and budgeting, we offer obligation-free assessments, too.

Most of all we love helping make great games, so shoot us an email today and maybe you’ll join our list of happy clients?

 

Some Of Our Clients